Competition

General information

The Categories for Swedish Game Awards 2008 have been changed to reflect changes in both technologies and the industry. We have now put the focus on the game, instead of on the platform. When you design a game, it doesnt matter what target platform you have intended for it, as long as the prototype runs on either Windows XP, OSX (as a Universal binary) or Linux (latest stable build of Ubuntu). We also support emulators and so called “mods”, modifications of existing games, such as Half-Life 2 or Unreal Tournament.



Prizes

A total of 100 000 SEK are given out in prizes. The 3 Main Prizes for SGA 2008 are:

  • Best Innovation – 25 000 SEK
  • Best Execution – 25 000 SEK
  • Game of the Year 2008 – 35 000 SEK
Extra Prizes:


Judgement

The games participating in Swedish Game Awards are judged by a jury, consisting of industry representatives. The criteria your game will be judged on are: Innovation, Execution, Fun & Market Potential. The winners of Swedish Game Awards 2008 will be announced on The Grand Finale.

The jury of Swedish Game Awards 2008
Oskar Burman – Development Director, Avalanche Studios (Jury Interview)
Johan Lindfors – Technical Evangelist Manager, Microsoft (Jury Interview)
Jens Andersson – Lead Designer, Starbreeze (Jury Interview)
Thorbiörn Fritzon – Senior Java Architect, Sun Microsystems
Tobias Sjögren – CEO, Peligroso Entertainment Group (Jury Interview)
John Severinson – Editor in Chief, FZ.se (Jury Interview)



Nominees

Nominees will be invited to show their game at the Grand Finale Games Career Expo, they will also have special tables reserved for the prize ceremony. All nominees will be invited to the exclusive dinner and after party.
  • Game of the Year 2008 – All of the above are also nominees for the Game of the Year prize.



Important information

Be sure to read the rules: Other useful texts: Deadline Dates: If you have any questions on the rules or other aspects of the competition, you can email steve@excitera.nu and ask. Most Questions will end up in the upcoming FAQ.



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