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Crimson Ether

"2D puzzle-shooter in a disco setting"

Crimson Ether
Fan

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Developer

Discopixel Production

Genre

action

Hype

(8 votes)

Description

Gameplay: Work your way through beautiful levels. Use your weapons and skills to fight monsters and solve environment puzzles. The character will be able to run, walk, jump, hide (by merging into etherwaves for a short time), climb vertical surfaces, crawl and/or roll. We want to use weapons both for killing enemies and for solving puzzles. With the sniper-rifle you can activate levers or take out control panels from a large distance, the missile launcher can destroy trees to create a bridge over a gap and so on. The gameworld, Ethernity, is a node for etherwaves from all across the universe. Broadcasts from television and radio ends up in the solarsystem to die out and restart their lifecycle. All materia, thoughts and lifeforms in Ethernity has an origin from the ether and is greatly influenced by the nature of the etherwave. A damage report may create a violent creature while music-broadcasts creates positive thoughts and feelings. The main gameplay takes place on the levels, each ending with a challenging boss. Between each level there will be a cutscene in a cartoon-comic style that brings the story forward.


Recent Images

Participants


Erik Sjöblom
oskar hanska
Sebastian Claesson

Sebastian Claesson

Artist

Project Role: Artist and design

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Comments

7 comments | Log in to add comment
2009-05-11 06:34
Robert Olender

Awesome stuff so far! Love the graphical design and the gameplay sounds promising too.

2008-02-29 10:07
Shams Jorjani

will we see any new screens soon?

2008-02-21 17:21
Erik Svedäng

haha, sebastians kommentar är min bästa någonsin... ert spel ser ju inte direkt dåligt ut heller!

2007-12-21 23:03
Albin Engström

moar screenshots! btw, where is the disco setting you mentioned in the tagline? :P

2007-11-16 00:48
Stefan Svebeck
Very nice graphics

I really love the chartoonish graphic style, very nostalgic and I can feel the games atmosphere. I am looking forward to see if the game has any suprices for us, or is it yet another side-scrolling game? Happy developing!

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